Headset Headache: Oculus Rift Privacy Policy Raises Concern


In 1995, Nintendo unveiled The Virtual Boy, a headset video game console that promised “true 3D graphics” out of the box. Unfortunately, the red LED display was essentially a form of torture on gamers’ eyes and it was a commercial failure. Fast forward almost 20 years, gamers now have a new virtual reality headset video game console in town—The Oculus Rift. The company behind the new VR headset, however, may be facing some backlash over its privacy policy.

According to Gizmodo, Oculus can collect data on users’ geographical locations, physical movements as well as interactions with various services and games. Oculus uses the collected information to send promotional messages and content, according to Gizmodo. It seems that a U.S. Senator took notice as well.

Sen. Al Franken (D-Minn.)—you know, one of the original writers for Saturday Night Live—April 7 sent a letter to Oculus Chief Executive Officer Brendan Iribe, seeking more information on the company’s “collection, storage, and sharing of users’ personal data.” Franken added, “when done appropriately, the collection, storage, and sharing of personal information may enhance consumers' virtual reality experience, but we must ensure that Americans very sensitive information is protected.”

Oculus has until May 13 to address the alleged privacy rift. 

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